Gaming and Geekery
Games, fiction and commentary by Simon Hibbs
Tuesday 27 July 2021
Early D&D - Thoughts on the first roleplaying games
Holmes D&D was super bare-bones, but an incredible eye-opener for me at the time and I've been in love with roleplaying games ever since. I went on to get all the Advanced D&D books and read and re-read them compulsively.
Soon after my brother and I picked copies of RuneQuest II and Traveller and moved away from D&D, but it was the first and I'd like to re-visit the early editions of Basic D&D as they are still seminal influences on the hobby. I read through them recently and it was a very interesting experience that I think is still very relevant to game design and play today.
Basic D&D is a very striped down game, and particularly in the Homes edition. You really don't get much in the way of advice as to how to play the game at the table, so the game very much relied on cultural transmission of player or Dungeon Master to player. I think this was a key motivator for many of the early authors of rival RPGs. They couldn't really see how to play this thing, needed to fill in a lot of the gaps in the rules, and ended up throwing out the few rules that were there in the process.
The next edition of Baisc D&D was written by Tom Moldvay. This is by far my favourite edition of basic D&D. I only read it a few years ago, and boy did I miss out over all those years.
Unlike Holmes and the later Mentzer edition, this version of the game has a spirit of fun, collaboration and generosity threaded all the way through it. Want your character to be able to ride a horse, swim or navigate a ship? Just write it into their background. It still has some oddities, the alignment rules are flat out unplayable, but it has a secret twist hidden in the GM advice section at the back.
The paragraph is titled “There’s always a chance”. If no other rule covers something a player wants to do, they just roll a D20 and try to get under an appropriate characteristic. There you go, simple extensible heroic roleplaying adventure rules as easy as you like. Interestingly The Black Hack is a great recent lightweight OSR game based on the same mechanic and now has an excellent Second Edition.
The next edition of Basic D&D by Frank Mentzer came soon after. It added a lot of advice on how to run a game, but also squashed down some of the openness and exuberance of the Moldvay edition. I wish I'd come across Moldvay Basic D&D back in the 80s. I doubt I would have picked up on it's merits as much, I was very excited by the explosion of more flexible and capable game systems of the time. Sill, it's an interesting taste of what might have been.
The Burglary Move in Monster of the Week
One of the playbooks in the roleplaying game Monster of the Week is The Crooked, a former criminal that now uses their larcenous abilities to battle supernatural monsters. I recently played The Crooked in a run of the game GM'd by Blake Ryan under the auspices of the Gauntlet online roleplaying community.
As my character's signature criminal move I chose Burglary, here's the move text:
Burglar. When you break into a secure location, roll +Sharp. On a 10+ pick three, on a 7-9 pick two:
- You get in undetected
- You get out undetected
- You don’t leave a mess
- You find what you were after
This came up in the game when we broke into a house looking for clues about the were creature we'd tracked down there. The problem I hit was that although you make the move when you first break into the house, you pick things that affect future events like getting out undetected. How do you reconcile that with playing through or describing the burglary itself?
This move is great if you want to resolve the whole scene with one roll and it's done, but in the game we wanted to play through the burglary and have the character react to what he found. Fortunately PBTA games have a mechanic that allows that - hold. Here's a reformulation of the move in this way:
Burglar. When you break or slip into somewhere you’re not supposed to be, roll+Sharp. On a 10+ hold 3, on a 7-9 hold 2. During the intrusion you may spend your hold 1-for-1 to do the following without having to make another move:
- Get in clean.
- Avoid or disable a trap.
- Avoid detection until danger passes.
- Have exactly the right tools or equipment.
- Clear up evidence of the intrusion.
- Get out and clear.
I had a chance to test this out when I ran a fantasy PBTA game I'm working on and it worked really well.
Wednesday 10 June 2020
How smart are humans, really?
Tuesday 3 December 2019
Minimalist Roleplaying - World of Dungeons and it's hacks
Sunday 24 November 2019
Six Good Reasons Why the Pak Didn't build the Ringworld
This post is commentary on an issue in the expansive science fiction universe created by Larry Niven. Larry wrote dozens of short stories and novels over many decades all set in Known Space, a science fiction ‘future history’ which included a fictive past history of our galaxy as well. His stories and the development of Known Space were hugely influential on other science fiction authors and his ideas pop up all over the place even today. The authors behind The Expanse TV show and book series cite Larry as a major influence, for example.
This article examines the origins of the Ringworld, a vast and ancient megastructure explored by the characters in several of Larry’s novels. It originated as a post to the Larry Niven mailing list many years ago.
The Argument For
So the idea is that a gang of childless Pak protectors built the Ringworld as a giant home for their’ species’ unintelligent breeder stage, literally a vast breeding ground, left the whole thing on automatic then went away. They did this in the galactic vicinity of Earth because Pak had visited Earth before, so they came here first then set up shop not too near but not too far away to build the Ring. Certainly the ring is populated by the evolved descendents of Pak breeders.
The Argument Against
If Pak protectors had visited Earth, they would know that Pak breeders left on their own will tend to evolve away from Pak normal form. Since the Ring contains maps of several other worlds near Earth, populated with sentient aliens, the Protectors must have visited those worlds too.What do we know about Pak protectors? They are fiendishly intelligent, rabidly xenophobic and obsessed with the genetic purity of their species.
- The idea that Pak protectors would suddenly decide that their non-sentient, essentially helpless breeder stage is better off without protectors to look after them is ludicrous. They'd also know that the breeders would mutate from studying the Earth breeder colony. Letting that happen is simply unthinkable to a Pak protector.
- The Protectors would have known about the Kzin, Grogs, Humans, Martians, etc. and rather than wipe them out, as Brennan-monster and Phssthpok wiped out the Martians on Mars, they brought them to the ring and gave them a nice cozy home to live in, right next door to the breeders, and within spitting distance (in ring terms) of the command centre for the entire ring under the map of Mars. Yeah, right, good move!
- The theory presupposes that the Ringworld engineer protectors found the records of the failed Earth colony and followed its path in secret. If it was a secret, why did they leave records of the Earth expedition in the great Library on Pakhome for Phssthpok to find? Suppose a protector decided to go on some fool errand to rescue the Earth breeders with a load of thallium oxide, or suppose a Pak family decided to conquer Earth for itself? The ring would have a planet full of protectors from Earth right on it’s doorstep!
- Pak protector technology doesn't use automated control systems. Phssthpok flew all the way from the galactic core on manual, without so much as a rudimentary autopilot. They just don't trust automatics, yet the ring is completely automated, from the flup dredges and recycling system, to the attitude control jets and the meteor defense laser.
- Why only build one ringworld. When you finish one, why not just build another, and another, and another. You've got something better to do? Suppose there are other ringworlds out there, would they let this one alone, knowing it's packed with a trillion potential protectors of radically different bloodlines?
- Who keeps killing off the protectors that sporadically get created on the ring? Somebody must be doing it. Why are there any attitude control jets still in place? If I were a new protector on the ring, the first thing I'd do it put a bunch of juvenile breeders of my species on an attitude control jet ramship, with one adult and a time released store of tree-of-life. Launch the ramship and let the timer release the tree-of-life and turn the adult into a protector. When it wakes up it’s already on a fast trajectory away from the ring. It’s mission is to establish the species on new worlds away from the ring, helping guarantee the long term survival of the species whatever happens on the ring. It's simply the optimum survival strategy.